using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName= "ObjectSO",menuName = "SO/ObjectSO")]
public class ObjectSO : ScriptableObject
{
    public GameObject prefab;
    public string objectName;
    public int initNum;
}

[Serializable]
public class ObjectData
{
    public GameObject prefab;
    public string objectName;
    public int initNum;
    
}
